7U CO-ED and 8U GIRLS
1. BASKETBALL SIZE:
∙ SIZE (27.5" CIRCUMFERENCE)
2. 10 MINUTE QUARTERS.
3. FOUL LINES AT 9 FEET.
4. 8 FOOT GOALS.
5. 5 SECONDS IN LANE.
6. FULL COURT PRESSING ONLY IN 4TH QUARTER, ONLY IF BEHIND, TIED OR AHEAD BY LESS THAN 7 PTS
AND ONLY 2 PLAYERS.
7. DEFENSE WILL NOT LEAVE THE ZONE. (ZONE IS INSIDE THE 3 POINT AREA). IF A DEFENSIVE PLAYER
ILLEGALLY LEAVES THE ZONE, THE OFFENSE WILL RETAIN POSSESSION OF THE BALL. EACH TEAM
WILL RECEIVE TWO WARNINGS PER HALF. A THIRD VIOLATION WILL RESULT IN A TECHNICAL FOUL
GIVEN TO THE BENCH.
8. A DEFENSIVE PLAYER MAY LEAP FROM THE ZONE TO BLOCK A SHOT OR A PASS BUT MUST
IMMEDIATELY RETREAT BACK TO THE ZONE.
9U CO-ED and 10U GIRLS
1. BASKETBALL SIZE:
∙ SIZE (28.5" CIRCUMFERENCE)
2. 10 MINUTE QUARTERS.
3. 9 FOOT GOALS.
4. FOUL SHOTS AT 11 FEET.
5. ONE PLAYER CAN PRESS HALF COURT THE ENTIRE GAME.
6. HALF COURT PRESSING ONLY IN 2ND QUARTER AND ONLY IF BEHIND OR TIED AND ONLY 2 PLAYERS. 7.
FULL COURT PRESSING ONLY IN 4TH QUARTER AND ONLY IF BEHIND OR AHEAD BY LESS THAN 7 POINTS
AND ONLY BY 2 PLAYERS.
8. DEFENSE WILL NOT LEAVE THE ZONE. (ZONE IS INSIDE THE 3 POINT AREA) IF A DEFENSIVE PLAYER
ILLEGALLY LEAVES THE ZONE, THE OFFENSE WILL RETAIN POSSESSION OF THE BALL. EACH TEAM
WILL RECEIVE ONE WARNING PER HALF. A SECOND VIOLATION WILL RESULT IN A TECHNICAL FOUL
GIVEN TO THE BENCH.
9. A DEFENSIVE PLAYER MAY LEAP FROM THE ZONE TO BLOCK A SHOT OR A PASS BUT MUST
IMMEDIATELY RETREAT BACK TO THE ZONE.
11U CO-ED and 13U GIRLS
1. BASKETBALL SIZE:
∙ SIZE (28.5" CIRCUMFERENCE)
2. 10 MINUTE QUARTERS.
3. FOUL SHOTS AT FOUL LINE FOR COED. FOUL SHOTS AT 11 FEET FOR GIRLS.
4. 10 FOOT GOALS.
5. MAY PRESS WHOLE GAME.
13U CO-ED
1. BASKETBALL SIZE:
∙ CO-ED SIZE (REGULATION - 29.5” CIRCUMFERENCE)
2. 10 MINUTE QUARTERS.
15U CO-ED and 18U CO-ED
1. BASKETBALL: OFFICIAL SIZE (29.5" CIRCUMFERENCE).
2. 10 MINUTE QUARTERS.
*** NOTE: ALL UNION COUNTY BASKETBALL ASSOCIATIONS HAVE VOTED AND ADOPTED THE RULE THAT ANYONE
PLAYING JUNIOR VARSITY OR VARSITY HIGH SCHOOL GIRLS OR BOYS BASKETBALL WILL NOT BE ALLOWED TO
PLAY REC LEAGUE BASKETBALL OR PARTICIPATE IN ALL-STAR PLAY!! ALL GIRLS IN 9 TH GRADE OR HIGHER MUST
PLAY IN CO-ED LEAGUE.
Page | 1 (REVISED NOVEMBER 2019)
GENERAL RULES:
1. Time Outs – 2 per half only. Coach may call time out from the bench.
2. Technical Fouls – Players: 2 per game; Coaches: 2 per game
3. If a coach/player is ejected from the game, for any reason, he / she must leave the gym immediately. Also they
may not be present for the teams next game.
4. Clock:
a. (4) ten minute quarters. Running clock except for last 2 minutes of game.
b. 1 minute between quarters
c. 3 minutes for half-time
d. Overtime = 2 minute game clock (Clock stops on whistle and timeouts)
e. Clock will not stop the last (2) two minutes of game if a team is leading by 20 points or more for
the duration of the game, even if the losing team pulls within 20 points at any time.
5. Playing Time for regular season: At approximately the 5 minute mark for the first three quarters the referee will
stop play at the first dead ball or non-scoring play / fast break by either team. This could occur around the 15
second mark before or after the halfway point of a quarter. ALL players on the bench must enter the game and play
the ENTIRE 2
nd half of that quarter. This is not a time-out and play must resume immediately. The team with
possession at play stoppage will take the ball out at direction of referee.
6. NO SUBSTITUTIONS MAY BE MADE IN THE 1
ST HALF OF THE FIRST THREE (3) QUARTERS, but
players who played the 1
st half of the quarter may be substituted in the second half of the quarter. In the 4
th
quarter, coaches may substitute players at will. Exceptions will be granted if player has a pre-determined
medical condition or is injured during the game and is unable to play.
7. An official timekeeper will be present at each game to assure the minimum playing time is met for each
player.
8. If a player is injured or sick, their coach must notify the officials and the opposing coac and the official
timekeeper.
9. A coach may suspend a player due to: (1) not coming to practice on a continual basis, (2) disciplinary actions.
(Coaches must notify their Commissioner at least 24 hours prior to a game. The Commissioner may approve
or disapprove the suspension. The opposing Commissioner and opposing coach should be notified prior to
the game.)
10. Players arriving late: Coach has the option to play that player immediately (staying within the playing rule
guidelines) or hold player on the bench until the beginning of the next quarter. Players arriving after half
time, coach has the option of playing the player or not. No technical will be awarded for players arriving
late.
11. No dunking allowed, including during warm-ups. Penalty will be a technical foul.
12. Starting Time: All games will start at the scheduled time if 4 or more players are present. If a team has fewer than
4 players at the start time, that team will forfeit the game. If a coach is not available at game time, the team’s
association will provide a coach. There is no grace period.
13. If a team has a 20 point lead or more, that team must stay within the three point line when on defense and
clock will not stop last two minutes of game.
14. Each association will be in charge of acquiring officials for all sanctioned regular season games.
15. All other playing rules not listed will be followed according to the North Carolina High School Basketball
Rules.
Page | 2 (REVISED NOVEMBER 2019)
ALL-STAR RULES (EXCEPTIONS):
16. During the All-Star tournament, a player is not required to make an appearance.
17. A player participating on multiple All-Star teams must be a part of both 10 man rostered teams prior to the
start of All-Stars, but must be different age groups.
18. DOB: All allstar rosters will be turned prior to the start of All-Star week and each commissioner representing
their association will be responsible for determining eligibility based on a 08/31 date of birth in their
respective age groups.
19. Clock:
∙ (4) ten minute quarters. Running clock except for last 2 minutes of game.
∙ 1 minute between quarters
∙ 3 minutes for half-time
∙ Overtime = 2 minute game clock (Clock stops on whistle and timeouts)