Website Manager

ROY GAYLE PONY BASEBALL SOFTBALL INC

Content


STARS OF TOMORROW LEAGUE
RULES (Rev 1/1/2018)

The Stateline Stars of Tomorrow League is currently composed of recreational softball programs from
Stateline Sports Group, Roy Gayle Softball, Beloit YMCA Softball, & Poplar Grove Softball. The league
was formed to help guarantee a unified goal of continued growth and enjoyment of recreational
fastpitch softball.

Scores - It is very important all game scores are submitted in a timely manner. It will be
the winning team’s responsibility to submit the final score of any game. In case of a tie the
home team will submit the score. If you are playing away from Roy Gayle you must
submit the score…win or lose.

USSSA RULES
Rules governing Stateline Stars of Tomorrow League are defined in the USSSA Rulebook. All rules
stated below are provided to help clarify, emphasize, or modify USSSA rules. Where changes are
identified, League Rules will take precedence

LEAGUE RULES
Home Team
● The home team will be decided by a coin flip at all venues.
Innings
● 8U & 10U - 6 Inning games
● 12U & 14U - 7 Innings per game
Defensive Players (see playing short page 7):
● 8U & 10U - 10 players with a minimum of 7 (Opposing team is allowed to loan a player to
bring the team to 7 and there will be no automatic out imposed).
● 12U & 14U - 9 players with a minimum of 7 (Opposing team is allowed to loan a player
to bring the team to 7 and there will be no automatic out imposed).
● Player Positions
● Prior to the ball being pitched, there shall be no more than 6 defensive players on the infield.
These positions would normally include catcher, pitcher, first, second, third, & short. A team’s
outfielders must, in the umpire’s opinion, be in the outfield and not the infield. After the pitch has
been released, there are no restrictions. This rule is intended to prevent teams from playing their
outfielders in too close.

Offensive Players:
All age divisions will bat with a continuous batting order with all players batting.
Playing Time:
No player is allowed to sit out on defense for two consecutive innings.
Pitching Distances:
● 8 U - 35 ft.
● 10U -35 ft.
● 12U-40 ft.
● 14U - 43ft

Pitching Rules:
● 8U & 10U
o An individual pitcher will be allowed to pitch 2 innings per game (innings do not have to be
consecutive).
o 8U teams must provide a parent or coach to back up their catcher to keep the game
moving
● The following apply for coach pitch only (8U & 10U)
o After the 4th ball or maximum 6 pitches, regardless of the count, the offensive coach will
come in to pitch. The batter will then be allowed two pitches to put the ball into play and
one additional pitch only if the batter fouls off the 2nd coach pitched ball (maximum 3
coach pitches). If the ball is not put into play on any of these pitches, the batter is called
out.
o The pitcher/coach must pitch with at least on foot on the pitching rubber and the
pitcher/player must have one foot in the pitcher's circle and one foot out.
o The pitcher/coach is not allowed to do any coaching while the ball is in play and must
remain in the circle until the play is over and the umpire has called time.
o On any play where the coach/pitcher makes contact with a hit ball or player the play will
be ruled dead and coach pitch will start over from the same count. (Revised 1/1/2018)
o All foul balls are live as long as they go over the batter's head and normal rules apply. If a
foul ball does not travel over the batters head it will be ruled foul, even if the catcher
catches it, and the batter will continue up to the max 3 coach pitches.
o There is no stealing during coach pitch.
● 12U & 14U
o Pitcher will be allowed to pitch four innings per game but cannot pitch more than two
consecutive innings.
In all age groups, when a pitcher throws at least one pitch in any inning, the pitcher will be charged
with an Inning pitched.

Hit by Pitch:
● Pitcher
o Must be removed from the inning if “in the umpire’s judgment”; two batters have been
hit with significant force in that inning.
o Can return in later innings as long as all pitching rules are enforced.
o If the pitcher is removed from the game a 2nd time they may not re-enter the game as a
pitcher.

● Batter
o Batter has the option to continue batting after hit by one pitch. The umpire and coach of
the hit batter shall immediately consult on this.
o If the batter is hit a 2nd time in the same at bat they must take their base.
Being hit by a pitch will count even if the ball hits the ground at any point before making contact with
the batter (USSSA Rule 8, Section 4B, Note 2). (Revised 1/1/2018)

Infield Fly Rule:
There will be no infield fly rule in 8U & 10U.
Dropped 3rd Strike:
● 8U & 10U - Batter cannot advance on dropped 3rd strike - Batter Is out
● 12 & 14U- Dropped 3rd strike rule is in effect.
Leading Off & Stealing:
Leading off is permitted in all age divisions as soon as the ball leaves the pitchers hand.
● 8U - No stealing
● 10U - Runners can steal only 2nd & 3rd
o A runner may not advance past the base they were stealing even on an overthrown ball.
● 12 & 14U- All stealing is allowed
o If at any time a base runner is played on while attempting to steal a base and an
overthrow occurs, all baserunner(s) are allowed to take as many additional bases as
possible at their own risk.
Overthrows Other Than Stealing Overthrows (this is after a ball is hit by the batter):
● 8U & 10U
o All runners on base can only advance in jeopardy one base on an overthrow including
home base.
o If the defense makes a play on any of the runners AFTER the overthrow is recovered, the
overthrow rule resets at that point and runners may continue to further bases. If further
overthrows occur, the overthrow rule will be in play again from that point.
o The umpire shall determine which base the runners can advance to; this mostly involves a
runner that has reached a base before the overthrow occurs.

● 12U & 14U can advance in jeopardy as many bases as possible on any overthrow.
Overthrows out of play
● 8U cannot advance any additional bases on an overthrow out of play
● 10U, 12U & 14U can advance without jeopardy to the base the player base runner was going
to when ball went out of play.
Run Rules:
● 8U 4 Runs per inning
● 10U 4 Runs per inning
● 12U 5 Runs per inning
● 14U 7 Runs per inning
If a team is too far behind to tie/win because of run rules then both teams are still encouraged to
continue playing in accordance with the time limit rules. Umpires are to continue if both teams
decide to continue. In tournament play only, this rule may be altered to speed up play or either team
may opt out to keep players fresh for future games.
Mercy Run Rules:
All age divisions will have a mercy run rule of 12 after 3 innings, 10 after 4 Innings, and 8 after 5
innings.

Collision Plays
When a defensive player has possession of the ball and is preparing to make the tag on a runner, the
runner must avoid contact or vacate the base path. The runner may not deliberately run into the
defensive player. (Interference – Penalty: Runner is out)
Sliding is not required at any base, yet strongly recommended. The ultimate responsibility in
avoiding a collision belongs to the runner.

If the Umpire (in his/her judgment) determines that the runner would have been safe had the player
not attempted to avoid a collision, the Umpire will call the runner safe, even though she was tagged
out (Obstruction – Penalty: Runner is safe and may be awarded that base).

Collision plays can only involve a player being played on.
In the cases of collision, and the runner is called for interference, all other runners will return to the
last base they touched. The runner will be given a warning that will be recorded on the game
Scorebook. If this occurs a second time to the same player (same game), that player will be removed.
If no play is being made on the runner, the defensive player must not interfere with the runner
(obstruction). If solid contact occurs, a “delayed dead ball” will be signaled. Defensive interference
will be called and the runner will be awarded as many bases as the Umpire (in his/her judgment)
determines the runner could have made safely had the interference not occurred.

A runner cannot be called out for collision when colliding with a defensive player after a runner
touches home plate safely or first base safely (and does not attempt advancement to 2nd base).

On Deck Batters:
On deck batters will take a position behind the current batter and must have safety helmet on at all
times.

Manager or Coach Ejection:
If a manager or coach is ejected they must leave the playing area and will not be allowed to coach the
next scheduled game. If a manager or coach is ejected from the game and then (after being sent to
the viewing area) is ejected from the park, they will not be allowed to coach the next two scheduled
games. It will be the responsibility of the home field venue manager to notify the program in which
the coach coaches for with regards to an ejection.

Throwing the Bat:
The plate Umpire shall warn any batter who accidentally throws her bat after making contact with
the ball in an unsafe way (first time offense). If this occurs a second time, the batter will be called
out, the ball shall be dead and runners cannot advance. On the second offense the umpire will
decide if the batter can continue to bat in that game. If the umpire decides to not allow the batter to
continue on offense, the player will be allowed to continue playing defense.

Tie Games:
When a regular season game is concluded and the score is tied after regulation or the expiration of
the league adopted time limit, then the game will end in a tie.

Courtesy Runners:
In all leagues there will be the option to use a courtesy runner for the pitcher. In all leagues a
courtesy runner must be used for the catcher if there are any recorded outs. If there are no outs then
it will be the head coaches option to use a courtesy runner for the catcher, however a courtesy
runner must be used for the catcher at any time there is a recorded out. In all cases of using a
courtesy runner the last batted out will be the courtesy runner. It will be the coach’s option to
announce to the umpire and the other manager of a catcher's substitution in the next inning allowing
them to not have to use a courtesy runner with any recorded outs.

Trips to the Mound:
A trip to the mound is defined as: Any time a coach walks on the field to talk to any defensive player
including the pitcher. If a pitcher calls time out and goes to the sideline to talk to a Coach, this will
also constitute a trip to the mound.
A coach can make 2 “trips to the mound” per inning. On the 2nd trip, the pitcher has to be removed.
The removed pitcher can play another position on the field but cannot return to the mound. This
only applies to the 12U, 14U, &16U. In the 8U & 10U a coach can make 3 “trips to the mound” per
inning. On the 3rd trip the pitcher has to be removed.

Game Time Limits:
It is the head coach’s responsibility to find out the game time restrictions at the host venue prior to
the start of any game. Unless a venue needs to change the amount of time allowed all games will
have a 90 minute limit. Once the game hits 90 minutes, the game will end as soon as that inning is
complete. An inning is officially complete once the last out of the home teams at bat takes place. If
time ends after this point and teams are taking the field the inning shall continue.
Games are expected to move along and umpires are instructed to help with this. Players need to
hustle in and hustle out and coaches need to help with catchers and getting pitchers warm. There is
no time limit between innings, but 2 minutes should be the goal.
If venues have additional available time the teams may continue playing but the official time limits
will decide the winner of the game.

Starting Time & Between Innings:
All games will start exactly at game time or 5 minutes after the last recorded out of the previous
game. There will be no pre-game warm-ups and pitchers are to be warmed up and ready to play. The
coaches, & umpires, will continue to remind players to hustle in and out between innings. Coaches
will need to have their lineup changes managed accordingly. Coaches need to make sure catchers
have gear on and ready for the start of each inning.
Pitchers will be allowed five (5) warm up pitches in the 1st inning and three (3) warm up pitches for
every inning after (any new pitcher will be allowed 5 pitches). The infield and outfield may use a
warm up ball for the 1st Inning only and must be done the same time the pitcher has completed her 5
warm up pitches. There will be no warm up balls used after the 1st inning.
Warm-ups Prior To and During a Game:

There will be no soft toss against diamond fences with hard balls. There will be no pre-game warmup
on the official playing diamond prior to the game unless you are the first game and time allows for
both teams to be completed at the official starting time (Roy Gayle does not allow warm-ups on the
infield at any point before or after the game). All teams will be warmed up and ready to play within 5
minutes of the last recorded out of the prior game or exactly at game time if you are the first game of
the evening.

Batting practice is not permitted on the field prior to any game. It is the responsibility of each head
coach to hustle their players in and out between innings.

Rain Outs:
It will be the goal of all venues, if possible, to announce rainouts 90 minutes before any scheduled
games. Each venue will be responsible to reschedule the rained out game as soon as possible. It is the
responsibility of all head coaches to make every attempt in playing the canceled game(s).

Interrupted Games:
Interrupted games are games temporarily suspended due to unforeseen conditions such as brief
rainfall, injury, temporary light failure, unruliness of teams or their spectators, and other incidents
necessitating the game to be suspended. These games may be resumed on the same day at the
discretion of the Umpire. An interrupted game shall resume at the exact point it was suspended,
including the inning, outs recorded, runners on base, and the ball/strike count. The remaining game
time limit will be adjusted for the delay.

Thunder & Lightning:
If at any time thunder is heard, or lightning is seen the game is to immediately be halted and all
players moved to a place of safety. Any game halted due to thunder and or lightning will not resume
for a minimum of ½ hour after the last sound or sighting. THERE ARE NO EXCEPTIONS.
Official Game:
If a game is in progress and has to be called due to weather, the game can be played at a later date. If
(4) four innings, or 3 ½ if the home team is leading, have been completed then the game is over and
official. All games called because of weather and not completed by rule should be rescheduled. In
case a game needs to be rescheduled it will be the responsibility of the home venue to schedule the
completion of the game.

Playing Short:
A) If a team loses a player for any reason they may continue playing as long as they still have 7
players and there shall be no automatic out imposed unless the player was ejected. Any ejected
player will result in an automatic out.
B) If a player, batter, or runner is injured, the injured player may be replaced by a player not currently
on base who had the last batted out. If replacing the batter, the current ball/strike count remains.
Defensive players can be replaced at any time without penalty. In either case, if no substitute player
is available, no out will be charged to the injured player’s turn at bat.
C) A team may begin the game with 7 players. Absent player(s) shall be added in the last batting
position(s) should they arrive, and the team will not be charged an out at this position in the batting
order.
D) The team may not play short if there is an eligible substitute available. If an eligible player arrives,
they must enter the game immediately.
F) Teams knowing they will be short players are encouraged to work within their organization to offer
the opportunity of “playing up” to players in the next lowest age division. Use of players in the same
age division is also allowed. In all cases of substitute players, opposing coach and officials should be
notified of substitute players on the roster when arriving for the game. This should only occur when a
team does not have enough regular team members to field a full roster for that game. The team must
have at least 6 original players on their roster or they will forfeit. If borrowing from other teams,
younger players may play/bat any position but borrowed players from the same age may not pitch or
catch and must bat in the 7th position or lower. Borrowed players shall come from the same age
group or younger. Same age players that are registered in an older division may not play down; this
will be considered the same as pulling down an older player. At no time may a team use a player that
is not registered in one of the participating Interleague Rec Programs.

ROY GAYLE PONY BASEBALL SOFTBALL INC.

Physical Address: 903 S. Meridian Rd 
Rockford, Illinois 61102
Phone : 815-670-0756
Email : roygaylepony@gmail.com
Copyright © 2018 Roy Gayle Pony Baseball and Softball  |  Privacy Policy |  Terms of Use  |  TSHQ License Agreement Log In